Casino Games And Mathematics. Part 1.

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Summary: Can the knowledge of mathematics help a gambler to win? One can often hear that the best piece of advice given by a mathematician to a lover of gambling games is an assertion which lies in the fact that the best strategy in gambling games is complete abstention from participation in them. A lot of mathematicians consider that the most which the theory of probability and the theory of games can give a gambler are the strategies following which he won't lose too much. It ...

Can the knowledge of mathematics help a gambler to win? One can often hear that the best piece of advice given by a mathematician to a lover of gambling games is an assertion which lies in the fact that the best strategy in gambling games is complete abstention from participation in them. A lot of mathematicians consider that the most which the theory of probability and the theory of games can give a gambler are the strategies following which he won't lose too much. It is difficult to predict whether the American mathematician Edward Thorp shared this view, when once spending winter holidays in Las-Vegas, he, having entered a casino, decided to try his luck in the game of twenty-one. As it turned out, "Dame Fortune" was extremely unkind to him. We do not know for sure what amount of money this teacher of mathematics of one of American universities lost that winter night at the end of the 50-s - the beginning of the 60-s of the last century, however, judging by the following events the amount was not small. Otherwise, how can we account for the fact that development of an optimal strategy of this game became for a number of years an "idte fixe" of our hero. Besides, the matter was not only in the quantity of money lost by the mathematician. Perhaps, Thorp was simply an extremely venturesome person, and his pride both of a gambler and an expert-mathematician was hurt. Besides, he could suspect a croupier of dishonesty, since, as he had noticed, cards were not shuffled after each game. Though, during the game itself it did not make him very uneasy. However, afterwards, having visited casinos a number of times, he noticed that as the rules did not presuppose obligatory shuffling of cards after each game, so it was difficult to accuse a croupier of anything. Anyway, he managed to develop a winning strategy in the game of twenty-one. This strategy among other things was based on the same very aspect which had put a defeated mathematician on his guard - cards were not shuffled too often. At that, this, apparently, as a rule, was done not because of some evil design, but in order to avoid, so to say, unnecessary slowdowns in the game. The results of his studies Edward Thorp put forth in a book published in 1962 (Thorp E.O Beat the dealer. A winning strategy for the game of twenty one. - New York: Blaisdell,1962.) which made owners of gambling houses in the state of Nevada essentially change the rules of the game of twenty-one. But let's not ride before the hounds. In accordance with the game rules of twenty-one of that time one croupier dealt gamblers two cards each out of a thoroughly shuffled pack consisting of 52 cards. Gamblers themselves did not show their cards to a dealing croupier. At the same time out of two cards taken for himself an official of a casino showed one of them (usually the first one) to gamblers. Gamblers evaluate their cards according to the following scale. Jacks, queens and kings have a value equal to 10 points, an ace could be assigned either 1 point or 11 points, the value of the rest of the cards coincided with their numerical value (eights had 8 points, nines took 9, and etc). That gambler was considered a winner who had cards on hand with the sum of points closest to 21 from the bottom. At that, having assessed the received cards every gambler (including a croupier) had a right to take from a pack or putting it simpler, take a "widow", any amount of cards. However, if, as a result, the total number of points after a widow, will exceed 21 points then a gambler must drop out of a game having shown his cards. Special rules were established with regard to stakes. Initially, upper and lower bounds were set, and every gambler had a right of choice of a specific stake (within these bounds) depending on the evaluation of his position. If, as a result, it turned out that in accordance with the game rules a casino's visitor had a "better" number of points on hand than a croupier had, he received a gain in the amount of the stake that he had made, otherwise, this gambler lost his stake. In case of an equal number of points of a gambler and a croupier, the game ended in peace, that is the result of the game is considered "harmless" both for a gambler and a casino. Let's point out that unlike ordinary gamblers a croupier is not obliged to open his cards in that case if the number of points in these cards exceeds 21. Moreover, after all the gamblers have opened their cards, and therefore, all the stakes go to a casino gamblers cannot practically find out what was the number of points of a croupier, in order to build their game strategy for the next game (whether to risk or not to stand pat, and etc). It goes without saying, it gives a croupier considerable advantages. Besides, all the gamblers are surely aware of this, and,
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